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Library

Set up a GameCube library with box art

Start with one disc image on the card Indigo already reads. This example uses one SD card for both settings and games.

  1. Put a disc image you made from your own game in /games at the root of the card. For example, use /games/1080 Avalanche.iso. Start Indigo and open Library. The game should have a disc banner and a game ID before you install any artwork.
  2. Download the poster pack. Unzip it on your computer and copy the contents of its swiss/ui folder to the same folder on the card. The file should end up at /swiss/ui/posters.pak, alongside the pack’s other files.
  3. Restart Indigo and open Library. Indigo matches the cover using the disc’s six-character game ID, such as GTEE01 for this example. You can keep your current file names. Games without matching artwork keep their banners.
Indigo displays 1080° Avalanche as a disc banner before adding the pack and as box art afterward.
The same disc image before and after adding the poster pack.

If Library opens File Browser, check Source and confirm that the active device has a supported disc image under /games. If you can see the game but it still shows a banner, check the artwork path and game ID. To set up the loader itself, use the installation guide.

The Library shows the games on your source as posters: in a row, in a column or in a grid, or as a gameplay still over a row of disc banners, as you choose. On Home, turn the cube to Library and press A.

The Library: moving right through the James Bond games to 1080° Avalanche, each cover raised in turn between two covers either side, with its title and publisher below; A opens its details, B returns to the Library, and 1080° Avalanche is still selected.

For a game with two or more save copies, the game details screen also shows Saves above Settings and Cheats: its files or copies, total blocks and the latest recorded update date from memory cards and the Save Folder, including RAW images, and from swiss/saves on the games' card when your settings are on another. Incomplete scans are marked. Settings › Setup › Library › Saves on Details also offers Always, to keep the box visible with one copy or none, and Off, to stop reading the cards. Open System › Memory Cards for an individual save’s size, date and actions.

Choose a layout

Library Layout, the first row of Settings › Setup › Library, sets how the Library lays out your games. Left and Right on it step through the five, A lists them, and the line above the buttons says how each one moves.

Settings, Setup, Library: Library Layout, the first row, reads Horizontal, with Library Folders, Saves on Details, Recent List, Load at startup and Flatten directory below it; the line above the buttons reads A row of covers; Left and Right move (default).

  • Horizontal, the default: a row of covers, two either side of the game in the middle. That one is raised, with its title and publisher underneath, as the disc's own banner gives them.
  • Vertical: a column of covers down the left of the screen, turning like a wheel. The selected cover is large, with its title, publisher and game ID beside it.
  • Grid: rows of five covers, three rows on screen. The selected cover is lit and a little larger, and its title and publisher are shown above the controls.
  • Spotlight: the selected game's gameplay still, large, with its title, publisher, a description and its game ID beside it, over a row of disc banners: the selected game's in the middle, a little larger, and two either side. The still comes from the stills pack; a game without one shows its cover there, or its banner card. The description comes from the descriptions file, else from the game's disc banner. Spotlight's design comes from mvizensk's Gameplay Spotlight, with their permission.
  • Jewel Case: one game at a time as a clear CD jewel case, its disc spinning inside, and its title and publisher underneath. The disc is the game's own, from the disc art in the poster pack; without it the disc carries the middle of the game's cover, and without a cover it is bare silver. Moving to the next game, the case falls back as the next one swings in from the side. The C-stick turns the case in your hands; let go and it springs back. Z stops the disc spinning, and Z again starts it; Indigo remembers which. With UI Motion Off, the disc stops immediately and the C-stick turns the case without coasting. The jewel case comes from the jewel case games view of portlandhodl's Swiss, itself after Ann Nguyen's CD Case.

The Jewel Case layout: a clear CD jewel case in the middle of the screen, tilted a little, holding the demonstration game Dune Rally's disc, green with rings, a pale block and a row of small marks, turning slowly, with GAME LIBRARY above and the game's title and publisher below. Right swaps it: the case falls back to the left and fades as Ember and Ivy's case swings out to the right and lands in front, its disc printed with the middle of the game's blue cover, as the pack has no disc for it; Right again brings in Glacier Point's magenta disc the same way.

The Spotlight layout, moving right through four games and back one: each game's gameplay still fills a framed panel at the left, with its title, publisher, a few sentences about it and its game ID and size beside it; below, a row of disc banners, the selected one in the middle a little larger and framed brighter. James Bond 007 in Agent Under Fire, 007: Everything or Nothing, From Russia With Love, 007: NightFire and 1080° Avalanche in turn, each still fading into the next; the controls are shown as GameCube buttons along the bottom.

The Vertical layout: the selected cover large at the left, the covers before and after it tipped back above and below, and its title, publisher, game ID and size beside it. Down moves through 007: Everything or Nothing, From Russia With Love, NightFire and 1080° Avalanche; Right jumps nine games to The Legend of Zelda: Ocarina of Time, and Down moves on to The Wind Waker.

The Grid layout: five covers across and three rows on screen, the selected cover lit by a bright frame and a little larger, with its title and publisher above the controls. The frame slides right along the row, the rows scroll as it moves down and back up, and R moves three rows at a time.

Grid, Spotlight and Jewel Case fill the Library screen; the Home cube waits outside the picture in both screen shapes, including Menu Widescreen.

Every layout wraps round: after the last game comes the first.

Moving around

To move Horizontal, Spotlight, Jewel Case Vertical Grid
To the next or previous game Left, Right Up, Down Left, Right
To the game above or below Up, Down
A page at a time Up, Down, L, R Left, Right, L, R L, R

The control stick moves along the layout too, and in the grid in every direction; in Jewel Case the C-stick turns the case. A page is nine games, or three rows of the grid; it stops at the first or last game (or row) before it wraps round.

In the grid, Left and Right run on from the end of one row to the start of the next. Up and Down keep to the column. The last row can be short: from a column it doesn't have, Up or Down lands on its last game.

  • A opens the game's details, where you launch it.
  • Y opens the game's own settings, as X does on its details. When you leave them you are on the game's details, and B takes you back to the Library. Y never starts the game, even with Boot without prompts on.
  • B goes back to Home.
  • A small sliders mark in the corner of a cover means that game has settings of its own.
  • A small disc mark in the top-left corner means the game is read from Game Disc, rather than an image on a card. Spotlight shows it on the large picture or cover instead of the small banner row. In Jewel Case, it appears on the cover when you open the game's details.

Y on 007: Agent Under Fire in the grid opens its own settings. A on Force Video Mode lists the modes; 480p is chosen, the row is marked Custom and the top right reads 1 custom. B shows the game's details, whose Settings line reads 1 custom and Force Video Mode: 480p; B again returns to the grid with the same game selected.

The Library remembers where you were. Come back from a game's details, or from Home, and the same game is still selected.

Set up the games folder

The Library shows the games in one folder, /games at the root of the card (or of whichever device you chose on Source). Put each game in its own folder, or put the disc images there directly:

/games/Super Mario Sunshine [GMSE01]/game.iso
/games/Super Mario Sunshine.iso

Disc images end in .iso, .gcm, .tgc or .fdi, in capitals or not. The Library skips anything else in /games or in a game's folder, such as a text file, a cover image or an empty folder. Mac metadata files whose names start with ._ are skipped too. Hidden files in a game's folder follow Show hidden files, as they do in the File Browser.

The File Browser with the games folder open in its left pane: a cube, the file name and the size on each row.

If /games holds no disc images, the Library face opens the File Browser, above, instead of posters. System › File Browser opens it whenever you want it. Compressed images (.rvz, .gcz) don't count: Swiss can't start them, and choosing one tells you to decompress it with NKit or Dolphin.

Games on two discs appear twice, once for each disc.

Folders of games

With Library Folders off (the default), the Library is one list of every game in /games, however you have sorted them into folders there. To browse by folder instead, turn on Settings › Setup › Library › Library Folders. The Library then shows the folders in /games as cards beside the games:

/games/Pikmin.iso
/games/Nintendo/Super Mario Sunshine [GMSE01]/game.iso
/games/Nintendo/Zelda/The Wind Waker.iso
/games/Nintendo/Zelda/Older/Ocarina of Time.iso

Here /games shows Pikmin and a Nintendo folder; Nintendo shows Super Mario Sunshine and a Zelda folder.

  • A on a folder opens it. The heading names the folder you are in, such as NINTENDO / ZELDA.
  • B, X, or A on the parent card goes back up one folder. From /games, each returns directly to Home; opening Library again keeps the current game or folder. Returning from the parent card starts at the first game or folder on your next visit.
  • Folders can be nested two levels deep. At the second level, Indigo shows all games below that folder together, including games in deeper subfolders. In the example above, Zelda shows both The Wind Waker and Ocarina of Time.
  • A folder named like a game, Title [GAMEID], is a game, not a folder of games: it shows as that game, as it does in /games.
  • Keep a game's discs in the same folder. Indigo looks for the other disc next to the one you start.
  • A folder with no games in it shows only the way back. This includes an empty /games while Library Folders is on.
  • Folder names can contain periods, such as Nintendo.GC or Racing.v1. Names beginning with a period follow Show hidden files.

While Library Folders is on, it sets Flatten directory itself, and the row can't be changed. Turn Library Folders off and your own value comes back.

Give a folder a picture

Put a PNG beside the folder, with the folder's name: Nintendo.png in /games for the Nintendo folder, Zelda.png in /games/Nintendo for Zelda. Keep periods in the full name too: Nintendo.GC.png for Nintendo.GC. It becomes the folder's poster, made on the console the first time the folder is shown, as an app's picture is (see Give an app a picture):

  • Any size up to 2048 × 2048 pixels, and up to 2 MB.
  • Any PNG, but not interlaced.
  • A picture shaped like a poster (3:4, such as 600 × 800) fills the card; any other shape sits whole in the middle of it.

A folder without a picture, or with one Indigo can't read, gets a poster of its name. Indigo never reads a picture over 2 MB, and makes one poster at a time, so even a very large picture can't use up the console's memory.

Posters

The box art comes from a poster pack, which is optional. Without one, each game shows its disc banner and its six-character game ID, such as GMSE01:

The Library without a poster pack: 1080° Avalanche is a card with its disc banner and its game ID, GTEE01, instead of box art.

Download a ready-made pack or build your own: see Posters.

Read the games again

Indigo reads the games when it opens a device. If what's on it changes while Indigo is running, for example when you swap the game disc, turn to Source on Home and choose Refresh Library.


← Home · Game details →

From docs/guide/library.md in Indigo v2.8.0, rendered for the web. Spotted a mistake? Suggest an edit.