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Settings

Settings opens on the things you change between games, keeps what every game starts with on a second tab, and tucks the settings you set once into a third. On Home, turn the cube to Settings and press A.

Settings opens on Quick. R moves to Game Defaults and R again to Setup, whose six sections are listed; A opens Display, its rows go by, and B returns to the list of sections.

The three tabs

L and R move between the tabs. They sit at the top right, with the one you're on lit.

Tab Holds
Quick Nine settings you might change any day: menu music and sounds, UI motion, rumble, In-Game Reset, the GameCube main menu, memory card emulation, auto-loaded cheats and booting without prompts.
Defaults Game Defaults, what every game starts with: video modes, widescreen, polling rate, the camera stick, compatibility and picture options. A game's own settings can differ from these.
Setup Everything you set once, in six sections: Display, Console, Storage, Network, Library and Developer. A opens a section and B goes back to the list.

The Setup tab: six sections, each with a summary: Display (video mode, cable, TV), Console (color, icons, language), Storage (settings file, SD, disc), Network (adapter, file servers), Library (browser, recent, look) and Developer (USB Gecko, memory, debug).

Change a setting

  • Up and Down move between settings. Hold to scroll.
  • Left and Right step the highlighted setting to its previous or next value, with the change on screen at once. Video settings wait for A: see Video changes ask first.
  • A changes it too.
  • Y explains the highlighted setting. Every setting has help; Y or B closes it.

Settings that are on or off show a switch, ON or OFF. The line above the buttons says what the highlighted setting does, or what its current value does, such as "Rumble is turned off in games".

On a setting with four or more choices, such as a video mode or a language, A lists them all instead. Move to a choice and press A, or press B to keep what you had. The list holds only the choices your setup can use; video modes your cable can't show stay out of it.

A on Force Video Mode opens a list of video modes, with Auto (Progressive) marked Current; the hint reads A Choose, B Cancel.

Help for Force Widescreen over the settings list: it stretches games made for 4:3 to fill a 16:9 screen; 3D widens the 3D view only; 2D+3D also widens 2D menus and on-screen displays.

A dimmed setting doesn't apply to your setup right now, such as Save Folder when there's no Configuration Device.

Leave: keep or discard

  • B leaves Settings and keeps your changes, the same as Save & Exit.
  • Discard & Exit puts back everything you changed since you opened Settings, including the colors.

Both buttons sit under the list; move down past the last setting to reach them. In a Setup section, B first goes back to the list of sections.

Video changes ask first

With a digital or component cable, Swiss Video Mode includes NTSC 540p60 (720 x 540 progressive at 60 Hz, 16:9). Like the other video modes, pressing A switches to it for a 10-second confirmation trial; you can also hold L + R + B at any time to return immediately to 480p. See the 540p60 technical notes for scaler setup and rendering details.

On Swiss Video Mode, System Video, AVE Compatibility, Force DTV Status and RetroTINK-4K HDMI Input, Left and Right only choose a value. The setting shows it and the line above the buttons reads "Not applied yet", but the picture stays as it is. Step to the one you want and press A: Indigo switches to it and asks whether to keep it:

Keep Swiss Video Mode: PAL 576i?
It changes back by itself in 10 s.
(A) KEEP    (B) CHANGE BACK

Press A to keep it. Press B, or just wait, and the old mode comes back: if your TV can't show the new one, you only have to wait ten seconds. Moving to another setting or leaving before you press A puts the old value back.

A game's own settings

Each game can have its own video mode, widescreen, language, polling rate and the rest. Open them with X on the game's details, or with Y on the game in the Library.

The own settings of 1080° Avalanche, saved for this game only: Force Video Mode is 480p and marked Custom, and the top right reads 1 custom; the buttons along the bottom are A Choose, Y Help, X Default and B Done, with Save & Exit and Discard & Exit.

  • The title is the game's name, with "Saved for this game only" under it.
  • A setting you change is marked Custom. Everything else follows Game Defaults, and changes when they do.
  • X puts the highlighted setting back to its Game Defaults value.
  • B is Done. The game's details then show how many of its settings are its own, and the first of them.
  • Reset to defaults, at the end of the list, clears them all. It asks first, and keeps the game's Comment and Status lines in its file.

Indigo writes only the settings that differ to /swiss/settings/game/<ID4>.ini, where <ID4> is the first four characters of the game ID. Discs and revisions that share them share the file.

Where settings are saved

Settings live in /swiss/settings/global.ini on the configuration device, usually your SD card. Settings › Setup › Storage shows which device that is, and the line under its title tells you whether the file loaded:

  • "Settings are saved in swiss/settings/global.ini."
  • "No swiss/settings/global.ini yet: using defaults."
  • "No device to save settings to."

To change the device, set Configuration Device in Storage and leave with Save & Exit. The console keeps the new choice only once the settings are written there.

You can also write the file on a computer before you boot: every key and value is in Settings files. When Indigo saves, it keeps your comments and any lines it doesn't know.

Every setting

Press Y on any row for the same explanations on the console.

Quick
Setting What it does
Menu Music "Up in the Sky", Indigo's menu music: a quiet intro, then a loop. Changes at once.
Menu Sounds The soft sounds as you move and choose.
UI Motion Full: calm motion and ambient detail. Reduced: faster transitions, no decorative movement. Off: everything moves instantly.
Controller Rumble Whether controllers can rumble in games.
In-Game Reset Reboot or Apploader lets you leave a game with A + Z + START (R + Z + START restarts it). Apploader returns to Indigo through /swiss/patches/apploader.img, which the zip includes; Reboot resets the console.
Load GameCube Main Menu Starts games through the GameCube logo and main menu, with patches applied.
Emulate Memory Card Games save to a memory card image on the device they start from, instead of a real memory card. Needs a device that supports it.
Auto-load cheats Applies a game's saved cheats every time it starts. See Cheats.
Boot without prompts Starts a game as soon as you choose it, without its detail screen. Hold B while choosing to see the screen.
Game Defaults (and a game's own settings)
Setting What it does
Force NTSC Video Mode, Force PAL Video Mode The video mode games start in. Auto keeps each game's own mode. A game's own settings have one row, Force Video Mode.
Game Language Game's own settings only. The language the game uses; Default follows System Language. Matters most for PAL games.
Force Widescreen Stretches games made for 4:3 to 16:9. 3D widens the 3D view; 2D+3D also widens menus. Set your TV to 16:9. Animal Crossing Deluxe starts with it off: turn on the game's own Widescreen mode instead.
Force Polling Rate How often the game reads the controller. VSync is the most compatible; 1000Hz has the least delay.
Invert Camera Stick Inverts the C-stick's X axis, Y axis or both.
Swap Camera Stick Swaps the C-stick's axes with the control stick's.
Digital Trigger Level How far L and R travel before they count as fully pressed.
Prefer Clean Boot Resets the console and starts the game with nothing changed. Region restrictions apply. Disc drive and drive replacements only.
Hypervisor Features and fixes that rely on Swiss's hypervisor. Off turns them all off.
Emulate Read Speed Slows loading to match the GameCube (or Wii) disc drive, for games that rely on it and for speedrunning.
Emulate Audio Streaming Plays the background audio some games stream from the disc, for devices that can't stream it.
Emulate Broadband Adapter Gives the game a network adapter over a file server or network module, where memory allows.
Disable Memory Card Hides the memory card in slot A or B from the game, for games that misbehave with it.
Force Horizontal Scale How the picture is scaled across: Auto, 1:1, fixed ratios or a fixed width.
Force Vertical Offset Game's own settings only. Moves the picture up or down.
Force Vertical Filter The vertical blend or deflicker filter.
Force Field Rendering How interlaced pictures are drawn: by field, whole frames, or TAA.
Fix Pixel Center Shifts the picture by 1/24 or 1/12 of a pixel, for games drawn off the pixel grid. Swiss turns it on by itself for the few games that need it.
Alpha Dithering The fine dithering the GameCube adds to blended effects. Turn it off if it shows as a dot pattern on digital video.
Force Anisotropic Filter Sharper textures at an angle. It can slow some games badly; use it sparingly.
RetroTINK-4K Profile The RetroTINK-4K profile to switch to for games (and in the menus).
Reset to defaults Puts every setting on the screen back. It asks first.
Setup › Display

The Settings tour above predates the Apps Video Mode row.

Setting What it does
Swiss Video Mode The video mode of Indigo's own screens. Auto picks 480p with a digital cable and otherwise follows the console's region. With a digital cable, NTSC 540p60 renders the menus at 720 x 540 progressive (hold L + R + B at any time to return to 480p). A switches to a new mode and asks before it keeps it.
Apps Video Mode The mode passed to homebrew that Indigo starts; a program sent over the network keeps Indigo's mode. Auto keeps Indigo’s mode. Libogc2 apps use it; other apps may choose their own. Changing it leaves Indigo’s own screens as they are.
Menu Widescreen Draws Indigo's own screens for a TV set to 16:9: the background fills the screen and the menus keep their shape in the middle. Set your TV or HDMI adapter to 16:9 too. Games follow Force Widescreen instead.
System Video NTSC, PAL or PAL-M, mainly for the Brazilian console.
Screen Position Moves the picture left or right in games.
AVE Compatibility Workarounds for your video encoder or digital video mod, such as GCVideo or GCDigital.
Force DTV Status No trusts the Digital AV Out's own cable detection; Yes forces it, for a hardware fault; Region Switch eases moving between SD and ED TV setups.
RetroTINK-4K HDMI Input Optimizes the signal for a RetroTINK-4K; the help lists the firmware it needs.
Disable Video Patches Game skips only the fixes for particular games; All patches no video, and forced video modes stop working.
Force Video Active A workaround for GCVideo-DVI 3.0 firmware.
Pause for resolution change Pauses a game for 2 seconds when its resolution changes, so your display can catch up.
Setup › Console
Setting What it does
Menu Language The language Indigo's own screens are in: English or Українська (Ukrainian). Ukrainian's words come from swiss/indigo/uk.po on the settings device, which the download's swiss folder puts there; without it the menus stay in English. Games and their titles, System Language and the settings files don't change.
Menu Color The color of the whole interface. See Make it yours.
Backdrop Color, Wave Color The backdrop behind the cube and the waves in front of it, each in Menu Color or a color of its own. See Make it yours.
Waves Off takes the waves away, leaving the backdrop and its rings. Wave Color and Wave Speed apply while they're on. See Make it yours.
Wave Speed How fast the waves drift: Slow (half as fast), Normal or Fast (three times as fast). See Make it yours.
Library Icon, Source Icon, Settings Icon, System Icon The icon on each face of the Home cube. See Make it yours.
Up Face, Left Face, Right Face, Down Face Which menu sits above, left of, right of and below Library on the Home cube: Source, Settings, System, Apps, Memory Cards, Emulators, File Browser, Web, or None for an empty side. By default Source is up, Settings left, System right and Apps down. A menu on no side is off the cube; Y on Home still opens Settings.
Cube How the Home cube turns. Infinite turns round every face in a ring. Classic puts each menu on its own side of the cube, as on the GameCube, and you turn back to Library to reach another.
Idle Animation How the cube moves while Home rests: Calm, a slight drift turned a little to the right, or Sway, which turns it slowly left and right so the faces beside the one in front peek round its edges. UI Motion Reduced or Off keeps it still. See Make it yours.
Face Labels Off takes the face's name from under the cube on Home. See Make it yours.
On-screen Controls Off takes Home's button hints from under the cube. Other screens, the Library and the File Browser among them, keep theirs. Y on Home always opens Settings. See Make it yours.
Clock Where the time sits: Right (the top right corner), Left, or Off to hide it.
Temperature Where the temperature dial sits, the same way. In the clock's corner it sits nearer the edge, beside the time.
System Sound The audio output most games use: mono or stereo.
System Language The language games use, mainly multi-language PAL games.
System Boot Mode On development hardware, development or production mode. With GC Loader or PicoLoader on a retail console, the default skips the GameCube logo.
Controller Recalibration Off skips controller recalibration, for controllers that don't follow the standard.
CPU Temperature Calibration Adjust it on a cold boot so the temperature at the top right reads about room temperature.
Setup › Storage
Setting What it does
Configuration Device Where global.ini is read and saved. Kept in the console's memory once Save & Exit has written the settings there.
Library Path Where the Library finds your games. Auto (the default) opens /games on the boot device, or else on the first other storage connected that has one, and starts Home there. Choose a folder (such as sdc:/games) to use that one instead: Left and Right step through devices, and A opens a folder chooser where X chooses a folder, Y switches device, and Auto sets it back.
Save Folder The folder Memory Cards opens on the SD card, where saves copied off a memory card go unless you open or pick another: a folder on the Configuration Device, swiss/saves until you choose another. A lists the folders; X chooses the one that's open.
SD/IDE-EXI Speed 27 MHz is faster; some SD cards or adapters only work at 13.5 MHz.
Init DVD Drive at startup Needed for the eject button on the Panasonic Q when Indigo replaces the IPL.
Stop DVD Drive motor Stops a disc that is already spinning, as after a save-game exploit.
Configure Audio Buffer Audio streaming: off, only for discs known to use it, or whenever a disc asks. It takes some of the drive's cache, so loading is slower.
Disable MemCard PRO GameID Stops Indigo telling a MemCard PRO in that slot which game is starting.
Setup › Network
Setting What it does
Init network at startup Starts the Broadband Adapter when Indigo starts.
IPv4 uses DHCP, IPv4 Address, Netmask, Gateway Your router assigns the address, or you set it here.
FSP Host IP, Port, Password, Path MTU A computer serving your games over FSP.
FTP Host IP, Port, Username, Password, PASV Mode An FTP server with your games. Try PASV if listings stall.
SMB Host IP, Share, Username, Password A computer sharing your games over SMB.
RetroTINK-4K Host IP, Port A RetroTINK-4K on your network, which Indigo switches to each game's profile.
Sync Clock Sets the clock from a time server when the network starts. The IPL and games see the synced time. Off by default.
NTP Server IP The time server to use. An empty entry uses the default server.
Time Zone Enter a location such as America/Denver, Europe/London or Asia/Kolkata, or a POSIX TZ rule such as MST7MDT,M3.2.0,M11.1.0 for US Mountain time. Keep offset (no DST) applies to an empty entry or Etc/Unknown and keeps the console's current UTC offset.

The clock settings appear with a network adapter. When you turn on Sync Clock with no zone set, Indigo opens Time Zone. Enter your location and choose Save & Exit. Restart Indigo with Init network at startup enabled to apply the change. Indigo uses your location's daylight saving rules when the clock syncs.

Passwords are saved as plain text in global.ini.

Setup › Library
Setting What it does
Library Layout How the poster Library lays out your games: Horizontal, a row (the default); Vertical, a column with the title beside the cover; Grid, rows of five; Spotlight, the selected game's gameplay still and details over a row of disc banners; or Jewel Case, one clear CD case at a time with the game's disc spinning inside. See Library.
Library Folders On shows the folders in /games as cards beside the games, two levels deep; Off (the default) shows every game in one Library. See Library.
Saves on Details On (the default) reads both memory card slots and the Save Folder when a game's details open, and shows a Saves box for a game with two or more save copies. Always also keeps the box visible with one copy or none. Off leaves the memory cards alone. See Game details.
Recent List START shows recently played games. Lazy updates it only for new games; Off saves SD card writes.
Load at startup What Indigo opens when it starts. A chooses a device, then a folder on it: X picks the folder you are in. The row shows the device. Z on a game's details sets a game instead (Autoload); Z on that game again, or on .. in the folder's File Browser, turns it off.
Flatten directory A folder pattern whose game folders are listed as if their disc images sat directly in it. The default is */games. While Library Folders is on, it sets this itself and the row can't be changed.
Show hidden files Lists hidden files and folders, such as /swiss.
Hide unknown file types Hides files that aren't games, programs, music or memory card saves from the File Browser. The Library skips them either way.
File Management Z in the File Browser opens actions to copy, move, rename or delete. Opened from System or its face, the File Browser has them either way.
Panel Transparency Translucent panels, like the GameCube menu, or solid ones.
Animated Backdrop Whether the backdrop behind the cube drifts.
Setup › Developer
Setting What it does
Enable USB Gecko Sends debug output to a USB Gecko, and makes wiiload available.
Wait for USB Gecko Waits for the computer to read the Gecko's buffer when it fills.
Simulated MRAM Size Limits memory on development hardware.
WiiRD debugging Starts games with the WiiRD debugger enabled and paused. It uses more memory.

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From docs/guide/settings.md in Indigo v2.8.0, rendered for the web. Spotted a mistake? Suggest an edit.